Lictor Class Dungeon Ship

 Picture by Paul Pirrello

Model: Lictor Class Dungeon Ship

Manufacturer: Rendili StarDrive

Designation: Heavy Prisoner Transport

Length: 764 meters

Crew: 906

Troops: 400 (security wardens), 8,000 (prisoners in standard cells), 1,000 (prisoners in special holding cells)

Cargo Capacity: 1,500 metric tons

Consumables: 2 months

Hyperdrive Multiplier: x2

Speed: 4 MGLT

Hull: 960 RU

Shields: 995 SBD

Weapons: 10 Quad Turbolaser Batteries and 2 Tractor Beam Projectors.

 

Imperial dungeon ships were introduced at the height of the Purge in an attempt to control Jedi Knights and other dangerous prisoners. Originally designed by the Mandalorians, the majority of the ships cells are devoted to common prisoners. Sections are partitioned off to allow for variable gravity, lighting, atmosphere and other factors - often prisoners are held under uncomfortable (such as heavier than normal gravity) conditions to keep them docile during the prisoner transfer. Other tactics of control includes mild electric shocks (painful but causing no permanent damage), sirens and hallucinogenic gases.

Prisoners are guarded by droids along with normal organic guards (who are heavily armed and ordered to maintain order no matter what happened). Since the prisoners know that disobedience means death, there are few uprisings aboard the dungeon ships.

When it comes to Jedi Knights, the prison ships are designed on the principle that the best way to keep a Jedi Knight under control is to keep him disoriented and preoccupied with survival. Traditional restraints are useless against those who can call upon the force. Super dense alloys makes out the walls in each cell to prevent any physical escape and, it is hoped, to screen out any telepathy. Eventually the energy shields used on the Universal Energy Cages have to be installed around the perimeter of the cells to prevent the Jedi from using their abilities. Life support settings are set extremely low to force the Jedi into hibernating for the duration of the voyage.

To prevent prisoners from commandeering vessels, the dungeon ships lack a normal nav computer. The computer can only hold two sets of coordinates at any given time: the jump to the prisoner transfer planet and the final destination. If a jump ship has to make multiple jumps, it would have to get new jump coordinates at each stopover. The bridge is located at the bottom of the ship in a self contained and detachable command chamber equipped with emergency rations and a signal beacon.